Category Archives: gamedev
Blender Export OBJ Python Script
First of all I’d like to state that I’m definitely a Blender n00b and I have never touched Python in my life. In my game engine I basically have this sort of layout: sphere/ sphere.obj sphere.mat sphere.png The .obj points … Continue reading
Yearly Update :)
It’s been a while, I have like 20 draft entries in WordPress ranging from 1 paragraph comments up to 10 paragraph full on entries that still need that final once over and edit before going live. Actually it might be … Continue reading
Crank very early testing of heightmap and basic physics
This is what I have been working on in my spare time. I think it is going alright. I still have to do: The brakes can’t be locked up at the moment, they always give a little so you can’t … Continue reading
Call of Duty 4 AI and difficulty levels
I started and finished Call of Duty 4 yesterday. Basically it is war themed FPS that tries to capture the feeling of helplessness of being in a war. The standard method for creating each level in a game like this … Continue reading